![]() You can turn out in any position as well. ![]() See how you can look left and right within the positions. Post Scriptum is also missing the nuances of tank operation like gear changing and manual turret overrides etc that would be in a sim. A simulator like tank crew or steel beasts will give you a much larger and more realistic theatre unit and mission feel with much larger maps. Just skirmishing on a very small tactical level. So far I don't see any tank "platoon" tactics. But there is generally only 1 or 2 tanks per side per server. I find post scriptum armoured vehicles very immersive. But they do promise to do a good physics model for armour penetration etc. I agree that Tank Crew will almost certainly be better simulation wise. Tanks generally have a crew of 3 in post scriptum in my experience. However the answer is certainly YES to jumping into different crew positions. I think red orchestra 2 though definitely had fully modelled interiors, just that they were not simulator like. Which is pretty amazing for a tank and infantry combination FPS. That you can move your head within the position. However the mouse look within the postions (except the gunner who is locked to his target sight) still gives the feeling of being immersed in the tank. I was curious though so I had a look and the interiors are not modelled. ![]()
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